June 30, 2011

tarngerine:

Playing with an avatar that reacts to what you do with the cube.

June 8, 2011

Ciao iphone app + Arduino = power to control physical world with your phone. I can’t wait to check this out.

(via bildr » Ciao – iPhone app for controlling your arduino)

January 31, 2011

Shortcuts: a visualization of interactive processes (via ilanapaterman)

A nice visualization technique for highlighting the physical actions one takes when doing everyday tasks.

I see a lot of potential for extending this technique toward visual data-mining of user experiences for patterns across different interaction technologies and contexts.

December 13, 2010   2 notes

What’s really interesting to me is their RFID antenna arraying technique for reading multiple tags simultaneously.

December 9, 2010

Science-inspired design projects | PechaKucha Presentations

June 30, 2010
spime:

What would it be like to reach into a screen and manipulate virtual objects as in the real world. Beyond is a novel collapsible input device for direct 3D manipulation. When pressed against a screen, Beyond collapses in the physical world and extends into the digital space of the screen, such that users can have an illusion that they are inserting the tool into the virtual space.

This interface is inhabiting an interesting space between manipulation rooted in the virtual and manipulation rooted in the physical. I don’t have much to say about it now, but I plan to read the paper and contemplate it. 

spime:

What would it be like to reach into a screen and manipulate virtual objects as in the real world. Beyond is a novel collapsible input device for direct 3D manipulation. When pressed against a screen, Beyond collapses in the physical world and extends into the digital space of the screen, such that users can have an illusion that they are inserting the tool into the virtual space.

This interface is inhabiting an interesting space between manipulation rooted in the virtual and manipulation rooted in the physical. I don’t have much to say about it now, but I plan to read the paper and contemplate it. 

June 17, 2010

Homebrew Depth-Sensor

I’ve been on a “making computers spatially-aware” kick lately. It’s been a theme lately I guess with all the motion-control gaming stuff and the increasing awareness of g-speak. I ran across the a TheLab@MediaMolecule blog post about making a DIY 3D scanner using a structured light technique (see the images below). If you could do this in real-time, then you have a depth-sensor ala Project Natal. It will have to go on the backburner for now, should focus on the dissertation first.

June 1, 2010
spime:

Interactive Collaborative Environment: How we we might interact in the office of the future

I hoping to see more interaction involving moving information between the screens. Oh well, I guess I should keep doing my research.

spime:

Interactive Collaborative Environment: How we we might interact in the office of the future

I hoping to see more interaction involving moving information between the screens. Oh well, I guess I should keep doing my research.

May 12, 2010

Nice overview of the open source hardware industry. 

August 27, 2009

Touchco - IFSR Multi-touch Resistive Sensors